Competitive
Chase stage podiums, individual jerseys, team standings, and the final leaderboard.

THE PUBLIC TOUR GUIDE
A 21-stage movement, leadership, networking, and team-strategy challenge for the Goizueta community.
START HERE
Open to students, alumni, faculty, staff, and friends. Participate virtually, at signature in-person moments, or with a mix of both.
Chase stage podiums, individual jerseys, team standings, and the final leaderboard.
Build consistency, complete stages, earn tokens, and become a Tour Finisher.
Join a team, meet the Goizueta community, and contribute through movement and connection.
Walk, run, or cycle during the active stage.
Submit eligible activity by the deadline shown in the app.
Earn individual points and contribute to your team.
SCORING
Distance and elevation points are calculated separately, rounded to the nearest whole point, then added together.
MILESTONES
Each threshold has two independent paths: effective stage points or approved stage steps. Partial values never combine; qualifying by both does not stack the award. Elite status replaces standard status, and either route counts as one completed stage toward the unchanged 15-stage Tour Finisher requirement.
Effective points or approved steps
Earns 1 team tokenEffective points or approved steps
Earns 2 total team tokensStages completed
Either finisher path countsINDIVIDUAL COMPETITION
The Purple Jersey recognizes cumulative approved steps; the other five use their stated point, affiliation, or elevation measures. Steps do not affect individual points, team scores, placements, or tactics.
Overall individual points leader
Highest cumulative distance points
Highest cumulative overall points among current student affiliations
Polka Dot Jersey for the overall elevation leader
Highest cumulative overall points among Recreationally active or Social participants
Highest cumulative approved Tour steps
TEAM COMPETITION
Teams bring together 3-6 participants. Each stage rewards both individual performance and smart collective play.
HOW TEAM SCORING WORKS
A team must have at least three active members. The three highest eligible individual scores become the stage subtotal, then any approved team tactics are applied.
TACTICS MARKETPLACE
Only captains can purchase tactics. Each option has a token price, eligibility window, conditions, and a live demand-adjusted effect.
See how pricing, locked effects, stacking, and tactic windows work.EARNING TOKENS
Tokens belong to the team and are spent only by the captain.
At least 60 effective points or 6,000 approved steps earns 1 team token.
At least 150 effective points or 10,000 approved steps earns 2 total team tokens for that stage.
Token earning is separate from the team’s top-three stage score.
Performance Tune-Ups, Networking Chats, and Timeless Leadership activities are detailed below.
DYNAMIC TACTICS MARKETPLACE
The marketplace responds to demand. The first purchasing team receives the full advertised bonus. Each additional team reduces the bonus portion by 10%, with a floor of 50% of the advertised bonus.
Example: a +100% Breakaway Bonus is +100% for the first purchasing team, +90% for the second, and +80% for the third. Earlier purchases keep their locked effect.
The captain sees its token price, base effect, stage window, conditions, and compatibility before acting.
Demand adjusts the bonus according to how many eligible teams already purchased that tactic for the stage.
The exact displayed effect is saved at purchase. Later purchases never reduce an earlier team's locked value.
Tokens are debited immediately. Compatible tactics stack, but individual scores and jersey standings never change.
CURRENT 2026 CATALOG
+150% of the eligible team stage score when every active team member finishes within 30 points of one another.
+20% of the purchasing captain's individual stage score, applied to the team score only.
+100% of the eligible team stage score when team distance exceeds 150% of its prior daily average.
+20% of each partner's eligible team stage score. The invited captain must approve, and both teams must be able to pay.
+10% of the eligible team score during the Tour's final seven days.
+2% when a team member enters the stage holding an individual jersey. Multiple jerseys still produce only one 2% bonus.
+40% of the team's highest individual stage score; that rider is excluded from team scoring on the following stage.
+5% to the distance-point portion and -10% to the elevation-point portion. Cannot be combined with Climbing Setup.
+5% to the elevation-point portion and -10% to the distance-point portion. Cannot be combined with Aero Setup.
+300% of the eligible team stage score - four times the underlying score before demand adjustment and other effects.
+5% of the eligible team score beginning with the selected future activation stage.
+10% of the eligible team score beginning with the selected future activation stage.
Tactics affect team scoring only. They never change individual scores, placements, jerseys, tokens, or source activity records. The marketplace displays the exact demand-adjusted effect before a captain confirms a purchase.
THREE DISTINCT WAYS TO CONTRIBUTE
These activities are separate participation avenues with their own completion and token rules.
MOVE SUSTAINABLY
Repeatable movement-health work designed to improve efficiency and make the full Tour more sustainable.
CONNECT ACROSS THE TOUR
Verified conversations turn cross-team and industry connection into a meaningful participation path.
LEAD WITH PURPOSE
Organizer-created activities connect Tour participation to self-mastery, reflection, and enduring impact.
PRIVACY-LIMITED SYNC
The Tour uses only the workout summary data needed to place and score eligible activities.
TRAIN FOR ENDURING IMPACT
Create your Tour account, complete onboarding, and reserve your place for 2026.