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Tour de Goizueta

THE PUBLIC TOUR GUIDE

Tour
Rules

A 21-stage movement, leadership, networking, and team-strategy challenge for the Goizueta community.

21 stages3-6 teammates3 ways to move

START HERE

One Tour. Three ways to ride.

Open to students, alumni, faculty, staff, and friends. Participate virtually, at signature in-person moments, or with a mix of both.

01

Competitive

Chase stage podiums, individual jerseys, team standings, and the final leaderboard.

02

Recreational

Build consistency, complete stages, earn tokens, and become a Tour Finisher.

03

Social team

Join a team, meet the Goizueta community, and contribute through movement and connection.

1Move

Walk, run, or cycle during the active stage.

2Sync

Submit eligible activity by the deadline shown in the app.

3Score

Earn individual points and contribute to your team.

SCORING

Every mile moves you forward.

Distance and elevation points are calculated separately, rounded to the nearest whole point, then added together.

Cycling10points per mile
Running40points per mile
Walking40points per mile
Elevation3points per 100 feet
Individual stage bonusesThe organizer may enable automatic head-to-heads for selected stages. Pairings follow the entering points standings as closely as possible and never match teammates.
  1. 1st+50
  2. 2nd+40
  3. 3rd+30
  4. Head-to-head+50

MILESTONES

Finish your stage. Finish the Tour.

Each threshold has two independent paths: effective stage points or approved stage steps. Partial values never combine; qualifying by both does not stack the award. Elite status replaces standard status, and either route counts as one completed stage toward the unchanged 15-stage Tour Finisher requirement.

60 / 6K
Stage Finisher

Effective points or approved steps

Earns 1 team token
150 / 10K
Elite Stage Finisher

Effective points or approved steps

Earns 2 total team tokens
15
Tour Finisher

Stages completed

Either finisher path counts

INDIVIDUAL COMPETITION

Six jerseys. Six ways to lead.

The Purple Jersey recognizes cumulative approved steps; the other five use their stated point, affiliation, or elevation measures. Steps do not affect individual points, team scores, placements, or tactics.

Yellow Jersey

Overall individual points leader

Blue Jersey

Highest cumulative distance points

White Jersey — Top Student Participant

Highest cumulative overall points among current student affiliations

King of the Mountains

Polka Dot Jersey for the overall elevation leader

Green Jersey — Recreational

Highest cumulative overall points among Recreationally active or Social participants

Purple Jersey — Steps

Highest cumulative approved Tour steps

TEAM COMPETITION

Your effort. Your team. A little strategy.

Teams bring together 3-6 participants. Each stage rewards both individual performance and smart collective play.

HOW TEAM SCORING WORKS

Top three eligible scores count.

A team must have at least three active members. The three highest eligible individual scores become the stage subtotal, then any approved team tactics are applied.

Rider 1+Rider 2+Rider 3+Tactics

EARNING TOKENS

Team currency, earned by everyone.

Tokens belong to the team and are spent only by the captain.

Stage Finisher

At least 60 effective points or 6,000 approved steps earns 1 team token.

Elite Stage Finisher

At least 150 effective points or 10,000 approved steps earns 2 total team tokens for that stage.

Every participant can contribute

Token earning is separate from the team’s top-three stage score.

Three non-mileage paths

Performance Tune-Ups, Networking Chats, and Timeless Leadership activities are detailed below.

DYNAMIC TACTICS MARKETPLACE

The best bonus belongs to the team that moves first.

The marketplace responds to demand. The first purchasing team receives the full advertised bonus. Each additional team reduces the bonus portion by 10%, with a floor of 50% of the advertised bonus.

DEMAND RULEEffective bonus = advertised bonus x max(50%, 100% - 10% for each additional purchasing team)

Example: a +100% Breakaway Bonus is +100% for the first purchasing team, +90% for the second, and +80% for the third. Earlier purchases keep their locked effect.

1

Choose an eligible tactic

The captain sees its token price, base effect, stage window, conditions, and compatibility before acting.

2

See the live effect

Demand adjusts the bonus according to how many eligible teams already purchased that tactic for the stage.

3

Confirm and lock it

The exact displayed effect is saved at purchase. Later purchases never reduce an earlier team's locked value.

4

Apply it to team scoring

Tokens are debited immediately. Compatible tactics stack, but individual scores and jersey standings never change.

Important marketplace rules

  • The exact effect appears before confirmation and is permanently locked when purchased.
  • Compatible tactics stack multiplicatively; incompatible purchases are blocked.
  • Aero Setup and Climbing Setup cannot be combined for the same team and stage.
  • Tour-duration tactics apply only to future stages; Strategic Partnerships require both captains.
  • Target Stage’s +300% is additive, producing 4x the original eligible team score before demand adjustment and other effects.

CURRENT 2026 CATALOG

All 12 team tactics

Drafting Bonus

10 tokens
One stage

+150% of the eligible team stage score when every active team member finishes within 30 points of one another.

Team Leader Bonus

5 tokens
One stage

+20% of the purchasing captain's individual stage score, applied to the team score only.

Breakaway Bonus

8 tokens
One stage

+100% of the eligible team stage score when team distance exceeds 150% of its prior daily average.

Strategic Partnership

5 tokens per team
One stage

+20% of each partner's eligible team stage score. The invited captain must approve, and both teams must be able to pay.

Home Stretch Bonus

20 tokens
Last seven days

+10% of the eligible team score during the Tour's final seven days.

Jersey Advantage

0 tokens - automatic
While held

+2% when a team member enters the stage holding an individual jersey. Multiple jerseys still produce only one 2% bonus.

Strategic Sacrifice

5 tokens
One stage + next-stage restriction

+40% of the team's highest individual stage score; that rider is excluded from team scoring on the following stage.

Aero Setup

0 tokens
One stage

+5% to the distance-point portion and -10% to the elevation-point portion. Cannot be combined with Climbing Setup.

Climbing Setup

0 tokens
One stage

+5% to the elevation-point portion and -10% to the distance-point portion. Cannot be combined with Aero Setup.

Target Stage

50 tokens
One stage

+300% of the eligible team stage score - four times the underlying score before demand adjustment and other effects.

Performance Package

20 tokens
Selected future stage onward

+5% of the eligible team score beginning with the selected future activation stage.

Nutrition and Hydration Coach

35 tokens
Selected future stage onward

+10% of the eligible team score beginning with the selected future activation stage.

Tactics affect team scoring only. They never change individual scores, placements, jerseys, tokens, or source activity records. The marketplace displays the exact demand-adjusted effect before a captain confirms a purchase.

THREE DISTINCT WAYS TO CONTRIBUTE

Move well. Build relationships. Practice leadership.

These activities are separate participation avenues with their own completion and token rules.

MOVE SUSTAINABLY

Performance Tune-Ups

Repeatable movement-health work designed to improve efficiency and make the full Tour more sustainable.

  • One organizer-scheduled exercise is available per stage day, with demonstration media, written instructions, modifications, and safety guidance.
  • Participants may submit multiple rep entries. Approved repetitions accumulate across stages and remaining reps carry forward.
  • Each completed 50-rep threshold earns the token value posted for the stage in which the threshold is completed. The organizer sets each stage's value, the default is 1 token, and rep remainders carry forward. Repetitions never earn Tour points.

CONNECT ACROSS THE TOUR

Networking Chats

Verified conversations turn cross-team and industry connection into a meaningful participation path.

  • A conversation with someone on another team earns 1 team token.
  • A cross-team conversation within the participant's primary or secondary industry earns 2 total tokens.
  • Same-team chats are ineligible. The other participant confirms the interaction, and repeat pair submissions are limited within the posted period.

LEAD WITH PURPOSE

Timeless Leadership Project

Organizer-created activities connect Tour participation to self-mastery, reflection, and enduring impact.

  • Choose an available organizer-created leadership activity.
  • Complete the activity and submit the required response or completion code.
  • Each approved completion earns the team-token amount posted for that activity. The organizer sets the amount, and activities may be one-time or repeatable as posted.

PRIVACY-LIMITED SYNC

Score the effort, not your whereabouts.

The Tour uses only the workout summary data needed to place and score eligible activities.

Used for scoring

  • Activity type
  • Start and end time
  • Distance
  • Elevation, when available
  • Aggregate steps for exact stage windows
  • Source metadata for review

Not collected

  • Routes, maps, or exact locations
  • Heart rate or calories
  • Speed samples
  • Raw health or workout payloads

TRAIN FOR ENDURING IMPACT

Ready for your Tour?

Create your Tour account, complete onboarding, and reserve your place for 2026.

RegistrationTour overview